Call to War
Last session, the party awoke inside a tranquil garden, coming face-to-face with a shifting, enigmatic figure they could only surmise to be The Twelve. The entity called upon the group to journey to the Hall of Union in Olhom, granting them a powerful boon to ensure their safe arrival. Armed with this newfound power, the party was violently pulled back to the waking world—right into the heart of the explosion. With the magic of the Twelve surging through them, Rex was teleported in just in time to contain the blast, while Ignis absorbed the brunt of the remaining flames. The rest of the heroes scattered, diving to shield the children from the shockwave. The explosion laid waste to a large portion of the castle, but miraculously, the children were safe. In the aftermath, the group finally took a long, hard-earned rest as allies from across the realm began converging on Litoralis. At breakfast the next morning, they were formally introduced to Lord Night, Hayleigh, and Vivian. And just as the dust began to settle, the party was joined by a familiar face: an elf wielding a golden greataxe.
The party was forced into a bad deal and now the world is in danger. However, a certain figure called out to them
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