Brightkin
Races • DnD 5e
Appearance
Brightkins are chosen at birth to correct the wrongs of Home. When they reach adulthood, they will receive a Duty in the form of a dream. There, Home, taking the shape of a person they admire, will provide them with a mission and a transformation that will help them perform their duty. Brightkins appear to look like any other race in Home because they used to be one. However, when they receive their Duty at adulthood, their skin or scale will start to pale and turn white. Their hair or horns will turn black and a tattoo will appear on their body depicting their duty. Only your eye retains its original color at the end.
Culture
Some embrace the fact they are chosen but others hate the responsibility thrust upon them. Regardless, brightkins often come together in Chantries made for their benefit. These brightkin sympathizer-run settlements provide protection and training for brightkins as they journey to perform their Duty.
History
Brightkins are very sought after by many people of the world. Because of their Duty, they are often on an extraordinary journey. Some wish to help. Others to stop. The rest want to witness. A life as a brightkin is as much as a curse as it is a blessing. In the modern day, they are still trying to find a place where they can belong.
Location
Brightkins are scattered all over Home as they are formed from the many races of Home. However, Brightkin Chantries are often created in secluded areas, surrounded by nature and are difficult to accidentally find and reach.
Brightkin Traits
- You know the direction and distance to the mark if it is within 1 mile.
- As a bonus action, you can make the mark glow, shedding dim light for 5ft. This reveals the location of the marked object or creature if they are invisible but doesn’t make them lose their invisibility.
- As an action, if the mark is on a creature, it gains a number of hit points equal to your character’s level. The mark disappears after doing so.
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