Uamhas
Races • DnD 5e
Appearance
Uamhas are one of the smaller races of Home. They have digitigrade legs with horns that can resemble a bull’s, stag’s or ram’s with females often having smaller horns. They have a brown skin similar to Homeborn but are often in the darker shades while their ears are long and usually floppy. At the back of their head, they have a Lodnuh; A tentacle-like limb that is tipped with a hardened stone-like material. The stone tip can open up to reveal an external nervous interface that an uamhas use to interact with the outside world.
Culture
Uamhas are one of the smaller races of Home. They have digitigrade legs with horns that can resemble a bull’s, stag’s or ram’s with females often having smaller horns. They have a brown skin similar to Homeborn but are often in the darker shades while their ears are long and usually floppy. At the back of their head, they have a Lodnuh; A tentacle-like limb that is tipped with a hardened stone-like material. The stone tip can open up to reveal an external nervous interface that an uamhas use to interact with the outside world.
History
Uamhas are warriors and have participated in many wars, siding with ones that threaten nature the least. They have no interest in diplomacy but understand the use of allies. Therefore, they stay neutral most of the time until a war breaks out. In the modern day, uamhas’ traditional cultures are slowly being destroyed by modernisation. Some are adamant to stay but others are fine embracing the new.
Location
Uamhas are commonly found in central Shimon but tribes of uamhas can also be found in the wilderness in Cwyfol as well.
Uamhas Traits
Terrain Elements
| Terrain | Available Elements |
| Arctic | Water, Fire, Dark |
| Desert | Fire, Earth, Light |
| Underdark | Earth, Fire, Dark |
| Coast | Water, Wind, Light |
| Swamp | Earth, Water, Dark |
| Mountain | Wind, Fire, Light |
| Forest | Earth, Wind, Dark |
| Grassland | Earth, Water, Light |
Elemental Benefits
| Element | Benefit | Attunement Cosmetics |
| Fire | Gain +1 bonus to melee attack rolls | Eyes will seem to glow |
| Water | Your base walking speed is 35ft instead | Hair will move as if underwater |
| Earth | Gain +1 bonus to armor class | Fur will appear crusty and flaky |
| Wind | Gain +1 bonus to ranged attacks rolls | A gentle gust seem to always blow on you |
| Light | Gain +1 bonus to ability checks | Will exude a calming aura |
| Dark | You gain darkvision up to 30ft | Will exude an unsettling aura |
Cruaidh ( Vinewick )
Uamhas are dedicated to their traditions and in protecting their home and nature to a point where some of them reject the progression of technology and isolate themselves in the wilderness. These uamhas, now known as cruaidh uamhas, have adapted to the ability to focus on the powers of the land. They can be recognised by their more muted hair and skin colors as well as their more elaborate horn and skin patterns. When they perform their ritual, their horns often glow a certain color based on the terrain.
Bog ( Wyrwick )
At some point in the past, a large conflict happened amongst the uamhas causing a large divide. Those who are fed up with uamhas old and tired traditions splinter off to explore the world instead of remaining rooted to one location. These uamhas, now known as the bog uamhas, have shedded their more elemental nature. They can be recognised by their smaller horn but vibrant skin and hair colors and more minimalistic patterns on their skin.
Residual Elements
| Element | Action |
| Fire | When you land an attack roll, you can use your reaction to deal additional fire damage equal to your level. |
| Water | As a reaction to drowning, you can jettison yourself upwards at a rate of 60ft per round until you are on the surface of the water |
| Cold | As a reaction to falling, you can cast Feather Fall on yourself. |
| Earth | As a reaction to taking damage, increase your armor class by 2 until the start of your next turn. |
| Light | As a reaction to a creature making a melee attack roll against you, the creature is blinded until the end of its turn. |
| Dark | As a reaction to being frightened, you create a 10ft radius fog cloud that lasts up to 1 minute. The cloud acts as if it is cast with the Fog Cloud spell. |
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