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Fallen are creatures that are spawn from the flesh of the Beast From Far Beyond. Creatures want nothing but wanton death and destruction.

The Felkin are a race of humanoids born when there is nothing left to destroy. Creatures that are still fueled by that will to destroy but tempered with sentience and thought.

Appearance

Felkins white more humanoid compared to Fallens still exhibit traits similar to them. Felkin has smooth black skin and bright red eyes with black slits. Their skins have red patterns resembling animal stripes or tattoo that is unique to the individual Felkin. They do not have hair. Instead, they have bone-like protrusions that their head that resembles hair. These bones, nail and any other spikes are off white similar to a human's bones.

Felkin Traits

Your Felkin character has an assortment of inborn abilities, part and parcel of Felkin nature.
Ability Score Increase. Your Strength and Constitution score increases by 1.
Age. A Felkin grows quickly, reaching adulthood within 1 year maintains their adulthood physique until their death at around 40 years or so.
Alignment. Felkins carry the Will of the Beast within them, carrying the urge to destroy and kill which usually places them Chaotic Evil in alignment.
Size. Felkins have similar build and structure to humans, and so are considered medium creatures.
Speed. Your base walking speed in 30ft.
Languages. You can speak, read and write Common and one other language of your choice.
Will of the Beast You have an innate understanding of destruction. You gain advantage on any ability check made to break, dismantle or force-open a non-magical object.
Bloodthirst Whenever a creature or an object that you can see within 30ft of you loses hit points, you are able to move up to half your movement speed towards it.

Harbinger

Harbinger Felkins embrace their monstrous nature. They know that they are born of the Beast from Far Beyond and they bask in the idea. This conviction morphs their physiology to be more monstrous. They are often larger and their red markings grow brightly the angrier they are.

Ability Score Increase Your Strength score is increased by 1.
Aspect of Death Whenever you use the Bloodthirst feature and you end your turn within 5ft of a creature or an object, you may make a Melee Attack. On a hit, you cannot use this feature until a Short Rest.
Deadly Potential Whenever you deal damage, you can use the maximum result of the damage dice instead of rolling them. Once you use this feature, you cannot use it again until a long rest.

Reborn

Reborned Felkins abhor their heritage and often choose to live amongst other society. Despite enduring harassment for being connected to the Beast and Fallens, they resist their urge to retaliate. They are often look closer to a dark skinned human. In addition, their nails and hair are often dyed into other colors.

Ability Score Increase Your Charisma score is increased by 1.
Aspect of Destruction Whenever you use the Bloodthirst feature, you may in any direction you choose.
To Rebuild You gain proficiency in any Artisan's tool of your choice. In addition, when you take apart an item you are able to gain the following information:
  • The proficiency modifier of its creator
  • The race and nationality of its creator (assuming you know of the race and nation)
  • The raw materials needed to create the object (assuming you know of the material)

Wandering

Wandering Felkins are those who believe the best way to live is to isolate themselves from people. That way, they do not deny their heritage but at the same time do not hurt others. They live away from civilisation often alone. They are often smaller than other felkins. Their markings are pale and some even have the ability to hide them completely.

Ability Score Increase Your Wisdom score is increased by 1.
Aspect of Entropy Whenever you use the Bloodthirst feature, your movement does not trigger Attacks of Oppotunity, is not slowed down by rough terrain and can pass through enemies.
Perfect Stillness You gain proficiency in the Stealth skill. In addition, instead of sleeping, you may instead enter a hibernation state by remaining perfectly still. While hibernating, you are still aware of your surroundings and are indistinguishable from a statue or a corpse.


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