Your Arana character has an assortment of inborn abilities, part and parcel of Arana nature.
Ability Score Increase. Your Constitution score increases by 2.
Age. Arana reaches adulthood late at around 16 years old and lives up to 60.
Alignment. Arana takes their time to understand the perspective of others making them the most understanding of the races making them Neutral Good most of the time.
Size. Arana's height is between 3ft to 5 ft. They are small sized.
Speed. Your base walking speed is 25ft.
Languages.
Additional Starting Hit Points (For RGtH) You gain 6 additional hit points at first level.
Spider Climb You gain climbing speed equal to your movement speed. You are able to climb on smooth surfaces and ceilings. Without needing to make an ability check.
Inner Peaace You have advantage on intelligence, wisdom and charisma saving throws.
Lifethread: Suture As an action, you can spend any number of hit dice to heal an ally. A creature you touch gains a number of hit points equal to the result of the expended hit dice.
Guadana ( Bladebug )
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Ability Score Increase Your Strength score increases by 1.
Bladed Weapons You can use your Garra as a melee weapon that deals 1d6 slashing damage that has the *light* property. When you make at least one attack with your Garra you may make one additional attack as a bonus action.
Lifethread: Coccoon When you are grappling a creature, you may try to restrain the creature with your lifethreads by consuming a hit dice. As an action, the grappled creature must make a Strength saving throw. On a failure, the creature is restrained. It may repeat the saving throw at the start of its turn to escape. Alternatively, the restraints can be burnt with fire damage.
Mosca ( Windbug )
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Ability Score Increase Your Dexterity score increases by 1.
Lifethread: Hook As a bonus action, you can pull yourself to a location using your lifethread. Consume a hit dice and select a point on solid surface within 30ft that you can see. You can move in the direction of the point up to your movement speed without consuming your movement.
Lifethread: Glide As a reaction to falling, you may consume a hit dice to create a thin lifethread membrane between your Garra to allow for gliding. This reduces your falling speed to 60ft and you will not take fall damage upon landing. While gliding, you may choose to move in any direction up to your movement speed except upwards. You may not use this feature if you are wearing heavy armor or have 0 movement speed.
Escarabajo ( Shellbug )
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Ability Score Increase Your Charisma score increases by 1.
Lifethread: Armor Webbing As an action, you can consume a hit dice to increase your Armor Class by 2 until the next time you take damage.
Lifethread: Hardweb At 5th-level, as an action, you can consume three hit dice create a 10ft wide and 10ft tall wall between two solid masses. The lifethread will harden and block the path. The blockade has 15 AC, hit points equal to the result of the result of the three hit dice and will dissappear after 10 minutes. If the support is destroyed, the wall collapses at the same time.
Zancudo ( Waterbug )
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Ability Score Increase Your Intelligence score increases by 1.
Waterwalk While not wearing heavy armor, you can walk on water.
Lifethread: Tattoo As an action, you can consume a lifethread to embed it into a creature's skin. The creature gain temporary hit points equal to the result of the hit dice + our Constitution modifier.
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