Standard Timescale
This is the timescale where most of the gameplay of Home Defiant will take place. In this timescale, order of action do not matter as much as the actions being executed. This timescale is used while roaming in a town, taking a rest, travelling over short distances and many more.
Hourly Grind
While the focus of adventuring is often on fighting monsters and saving the princess, the activity done in between can slowly wear you down if you are not careful. Resting should be done regularly throughout the day so that you are not caught while simmering in exhaustion. If a creature spends time performing any strenous activity like travelling, physical labour or general adventuring, they
The World Goes On
Defiants may be tempted to get as much Rest as they can in between Encounters and that is certainly possible. However, the world goes on while they are Resting. Enemies might shore up their forces to stage an unfair battle against the party. Villians may continue with their plan to complete the Destruction their Ritual they are planning. Targets might leave the location to escape the party during that hour. The Fates should keep this in mind whenever the party is taking their time with Rests. For every hour the Defiants rest in a situation where time matters,
List of Standard Time Actions
In addition to Regiments, the following are some standard actions that are available at this time scale.
Craft
Hasty Work. Spend 1 suitable Supply for +6 Progress to a Creation Project.Quality Work. +4 Progress and perform a Quality check to a Creation Project.Patient Work. +2 Progress to a Creation Project.Rework. Spend 1 suitable Supply for -1 Progress to a Creation Project.
Forage
Scavenge. Perform a Focus + Survival to find Raw Supplies from the environmentCarve. Perform a check as determined by the Fates to harvest Supplies from a dead creature.
Keep Watch
Prime
Rest
Relax. Lose a number of Wear equal to1 + Might attribute.Eat. Regain a number of Potential equal to1 + Vigor attribute.Sleep. Lose oneShallow Wound .Bandage. Change the descriptor of one Deep Wound.
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