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Extended Check

Rules • Home Defiant TTRPG

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Extended Check

Sometimes, you may want to take your time when performing an action. While in Encounter time, they may be other things that are taking away your attention but when things slow down you would like to take your time to take the Observe action multiple times over the hour to find the secret door in the room. Instead of rolling hundreds of Focus + Survival checks, you may instead perform one single check to summarize the action over time. This is called an Extended Check.

When a Defiant tries to do something that requires an Extended check, the first step you need to decide what is the reasonable timescale needed to have a reasonable attempt on the action. Then, depending on the Defiant's chosen timescale, you can give additional benefits or penalties.

If the Defiant's chosen timescale is longer than what you decided, you can grant them one or more of the following benefits

  • Grant the Defiant more information than what they would have received otherwise.
  • Reduce the DC of the check performed by 1 per timescale difference.
  • If the Defiant's chosen timescaale is long enough, automatically succeed the check.

If the Defiant's chosen timescale is shorter than what you decided, you gan grant them one or more of the following penalties

  • Increase the risk by causing a negative effect to happen upon failure. This includes accidentally triggering a trap, or jamming a door.
  • Grant the Defiant less information than what they would have received otherwise.
  • Increase the DC of the check performed by 1 per timescale difference.
  • If the time scale is too short for the task, automatically fail the check.

Defiant vs Character Time Perception

The Defiant may not understand what is a reasonable time to spend on a task. If it is obvious to their Character, make sure to let the Defiant know which timescale is considered "reasonable" amount of time to spend on an action.

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Extended Check

Rules • Home Defiant TTRPG

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