Extended Check
Sometimes, you may want to take your time when performing an action. While in Encounter time, they may be other things that are taking away your attention but when things slow down you would like to take your time to take the Observe action multiple times over the hour to find the secret door in the room. Instead of rolling hundreds of Focus + Survival checks, you may instead
When a Defiant tries to do something that requires an Extended check, the first step you need to
If the Defiant's chosen timescale is
- Grant the Defiant more information than what they would have received otherwise.
- Reduce the DC of the check performed by 1 per timescale difference.
- If the Defiant's chosen timescaale is long enough, automatically succeed the check.
If the Defiant's chosen timescale is
- Increase the risk by causing a negative effect to happen upon failure. This includes accidentally triggering a trap, or jamming a door.
- Grant the Defiant less information than what they would have received otherwise.
- Increase the DC of the check performed by 1 per timescale difference.
- If the time scale is too short for the task, automatically fail the check.
Defiant vs Character Time Perception
The Defiant may not understand what is a reasonable time to spend on a task. If it is obvious to their Character, make sure to let the Defiant know which timescale is considered "reasonable" amount of time to spend on an action.
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