Trained Skills
There are many specialisations in the world. To master the blade, there are Rogues, Fighters and Barbarians climbing the ranks. To master the weave, Mage, Cleric and Warlock challenge the spot with their own styles of magic. Despite this variety, a discerning eye will be able to see the similarities in their skill set. Similar chants, movements, and tools that will inform you that these masters rely on the same fundamental skills.
There are six Trained Skill groups that a creature can choose to dive into with their Primary Attributes:
Combat Arts (Might) A collection of skills that allows you to master your basic actions.Spellcasting (Magic) A predefined list of actions to produce repeatable magical effects at a cost.Gambit (Survival) A collection of strategies that strengthen your party members based on their position.Blueprints (Industry) A process to create items that expand your party's arsenal.Dossier (Intrigue) A process to find weaknesses that your party can exploit on specific types of enemies.Companions (Society) A way to coordinate allies that you can bring into battle.
Learning Trained Skills
To learn Trained Skills, you can either Level Up in certain Classes or train yourself to learn a new Skill using CreationCreation. There is no limit to the number of Trained Skills that you can learn. However, there are limitations on what you can learn. To learn a new Trained Skill, you must fall into the following criteria:
- Your Primary Attribute must be equal to or higher than the tier of Trained Skill you are trying to learn.
- You must always know more Trained Skills when compared to the number of Trained Skills of the same type but one Tier higher (including the one you are about to learn).
- You must fulfill the criteria of individual Trained Skill.
Priming
A creature can learn an infinite number of Trained Skills. However, a creature's mind can only keep a certain number of skills at the forefront. Even the mage requires refreshers on old spells, or a martial artist on the fundamentals. Whenever a creature takes the Prime action, they can unprime any number of Trained Skills and Prime one Trained Skill of their Choice. Their Mental Capacity usage is then updated to the
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