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Physical Capacity

Rules • Home Defiant TTRPG

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Physical Capacity

Gear does not define an adventurer. But it sure does add to it. The problem comes when you add too much and now you are overburdened with the weight of options and the literal weight of your bag. But for the sake of gold and treasure, some push onwards even if it sometimes causes them to knock at death's door.

In Home Defiant, a creature has Physical Capacity equal to their (Might + 10) x Size (minimum of 1). However, this number can be modified using Items or Skills. Physical Capacity is primarily used to carry Items on your person. Whenever the creature's Physical Capacity usage goes over their limit, they will gain one Deep Physical Wound. This Wound will persist until their usage is reduced below their Physical Capacity again. They gain an additional Deep Wound for every full or partial multiple of their base Capacity they exceed. For every Deep Physical Wound gained this way, reduce the creature's Vigor attribute by 1.

For example, if Rudy has Might 1 and Size 1, their Physical Capacity is 11. They will gain one Deep Physical Wound and lose 1 Vigor when their Physical Capacity usage reaches 12, another Wound and Vigor loss when usage reaches 23, and another at 34.

The Heavy Property

Some items will have the Heavy property. To carry these items around, it will take additional Capacity. When a creature tries to carry a Heavy item, multiply the Physical Capacity usage of the Item by 1 + its Heavy value. The Fates may also add the Heavy Property to items they find around their game.

As a guide, if the item is Size 1: If it requires two hands just to lift off the ground, it's Heavy 1. If it requires two people to lift, it's Heavy 3. If it requires a horse to move, it's Heavy 5. The following are examples of common Heavy Tag usage.

Property Item Examples
Heavy 1 Greatsword, Polearms, Filled Small Container, Heavy Crossbow
Heavy 2 Full Plate Armor, Cast-iron Anvil, A standard human body
Heavy 3 Oversized Buster Sword, Solid marble statue, Fully loaded merchant's handcart
Heavy 4 Cannonball, Portable Regiment artillery, A dead warhorse
Heavy 5 A bank vault door, A small sailing boat
Heavy 6 A solid gold throne, A weaponized Magi-tech engine block
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Physical Capacity

Rules • Home Defiant TTRPG

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