Physical Capacity
Gear does not define an adventurer. But it sure does add to it. The problem comes when you add too much and now you are overburdened with the weight of options and the literal weight of your bag. But for the sake of gold and treasure, some push onwards even if it sometimes causes them to knock at death's door.
In Home Defiant, a creature has Physical Capacity equal to their
For example, if Rudy has Might 1 and Size 1, their Physical Capacity is 11. They will gain one Deep Physical Wound and lose 1 Vigor when their Physical Capacity usage reaches 12, another Wound and Vigor loss when usage reaches 23, and another at 34.
The Heavy Property
Some items will have the Heavy property. To carry these items around, it will take additional Capacity. When a creature tries to carry a Heavy item,
As a guide, if the item is Size 1: If it requires two hands just to lift off the ground, it's Heavy 1. If it requires two people to lift, it's Heavy 3. If it requires a horse to move, it's Heavy 5. The following are examples of common Heavy Tag usage.
| Property | Item Examples |
| Heavy 1 | Greatsword, Polearms, Filled Small Container, Heavy Crossbow |
| Heavy 2 | Full Plate Armor, Cast-iron Anvil, A standard human body |
| Heavy 3 | Oversized Buster Sword, Solid marble statue, Fully loaded merchant's handcart |
| Heavy 4 | Cannonball, Portable Regiment artillery, A dead warhorse |
| Heavy 5 | A bank vault door, A small sailing boat |
| Heavy 6 | A solid gold throne, A weaponized Magi-tech engine block |
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