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Creation

Rules • Home Defiant TTRPG

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Creation

A miner carves ore from the the earth. A smith forges the ore to steel and then to blade. A fighter uses the blade to forge their body into a weapon. Then, the body is used to forge alliances or melt enemies in the crucible of war.

In Home Defiant, you are able to train, craft, network or research during your free time. This process is tracked in the Creation System. Whenever you are trying to learn a new skill, craft a new object, network with the locals, research for inforamtion or perform any other long-term project, you can start a Creation Project. A creation project has the following information:

  • Creation
  • Tier
  • Supply Requirement
  • Completion Requirement
  • Quality Requirement

Choosing a Creation

This system can be used to track any long-term project including but not limited to: Trained Skills, Class Skills, Items, Starting a Business, Building a Relationship, Mapping Out a Region, or Clearing an Area from dangeorus creatures. The Tier of the project is determined by the Creation. If the Creation is a non-standard item like mapping out a region, use the Tiers of Power table to determine the importance of the Creation.

Determining Supply

Supply is the materials needed during the process of Creation. The amount of Supply needed for a project is equal to the Creations Size x Creation Size. If the Creation is a subjective project like Skills or mapping a region, treat it as if it is a Size 6 object. The Tier of the Supply must be equal to the Tier of the Project while the Type is determined by the Fates. The Fates may choose multiple types as long as the total is Quantity is equal to the required Quantity. All of the supplies must be available to the Creator whenever they are performing Craft action and cannot be used for other purposes.

Determining Completion

Completion represents the amount of work needed to be spent on the Creation to complete it. The amount of Completion required to complete a project is equal to ( Creation Tier + 1 ) x Supply Requirement Amount x 10. You can gain Completion by performing the various Craft action. Whenever Completion reaches the Completion Requirement, the project must be completed and no more work can be done on the Project.

Determining Quality

Quality represents the amount detailed work needed to be spent on the Creation to reach standard quality. The amount of Quality Required to reach standard quality is equal to Creation Tier x Creation Size. You can gain Quality by performing the various Craft action. Depending on the Quality when the Creation Project is completed, the final result will gain a random benefit or penalty.

Quality Check

On some Craft action, it will require you to perform a Quality check. To do so, the Fates will narrate your progress when requests you to perform a check relating to your Creation Project. The DC of the check is equal to the Tier of the Creation. On a success, the Project gains 1 Quality. On a failure, the Project loses 1 Quality.

If a creature is spending multiple subsequent hours performing the Craft action and needs to perform multiple Quality Checks, they only need to perform it once. The Creation Project will gain a number of Quality equal to the number of positive Defiance or lose a number of Quality equal to the number of negative Defiance. However, a creature cannot gain or lose more Quality than the number of hours spent taking the Craft action.

Completing Project

When the Completion reaches the Completion Requirement, the project is now complete. Remove all of the Supplies that are in the Requirement from your inventory. Next, depending on the Quality level of a project, the Fates will choose a number of Flaws and Features depending on the deviation from Quality Requirement. As a guide, the Fates must choose as many Flaws and Features as they can that will impact the usage of the Creation.

Flaws

Here are a list of flaws and their costs:

  • Aesthetic Problems (Quality -1) There is an aesthetic issue with the Creation that does not impact its usage.
  • Complicated Design (Quality -2) The user of the Creation must spend 1 additional second to use it.
  • Misfire (Quality -2) Whenever a user fails a check using the Creation with Defiance -2, they cannot use the Creation until their next Rest/Break.
  • Costly (Quality -3) The user of the Creation must spend 1 additional Potential to use it.

Features

Here are a list of flaws and their costs:

  • Aesthetic Creation (Quality +1) The final Creation is aesthetically pleasing but does not impact its function.
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Rules • Home Defiant TTRPG

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