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Flow of Play

Rules • Home Defiant TTRPG

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Flow of Play

Similar to other TTRPG, Home Defiant follows a back and forth flow between The Fates and The Defiants over the course of the game. This is the core loop of the game regardless of how long you want to play the game for. The flow goes like this:

  1. Setting up the Encounter. The Fates will describe the surrounding and situation. This may include the people, emotions, sights or actions.

    For example, The Fates could say, "The tunnel you are in is dark in dreary. It is mostly quiet with only the occasional sounds of water droplets breaking the silence. Then, you hear it. Chattering in some other language that you do not recognise. At the end of the tunnel, you see silhouette of small humanoids dancing around a campfire. What do you do?

  2. Character Reacts. The Defiants will then describe how their character reacts to the situation. They can ask to learn more about the situation, prepare for the encounter or even rush straight to action.

    For example, a Defiant could reply, "That might be the creatures we are looking for. My character will draw his great sword and rush forward to attack!"

  3. Determine Success. Not all action require a check. However, if a creature is trying to perform something that is more difficult than usual, The Fates may request the player for that creature to perform a check.

    For example, after hearing the Defiant's course of action, the Fates could say, "Very well. Since you are rushing through a very jagged terrain with your weapons out, can you make a Martial Vigor check?" The Defiant will then roll some dice and looking at the result The Fates declare that the charge was a success!

  4. Cause & Effect. Now The Fates will need to describe how the world react to the player's action. If the player makes a check during step 3, this is also when the Fates need to describe the result of their action.

    For example, The Fates will then continue with their description, "You manage to charge towards the creatures at the end of the tunnel without issue, surprising the short creatures. They stumble back from shock before scrambling for weapons themselves."

  5. Repeat. Continue by going back to step 1. Describe how the world react to the player's action and go through the cycle all over again.
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Flow of Play

Rules • Home Defiant TTRPG

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