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Supplies

Rules • Home Defiant TTRPG

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Supplies

During their travels, an adventurer would come upon hoards of treasure, raw materials or even monster parts. Instead of keeping track of the various individual resources you find, Home Defiant generalizes all these resources into generic Supply categories.

Supplies are described by the Quantity, Tier and Type. There are 6 categories of Supplies:

  • Mineral Supplies
  • Biological Supplies
  • Magic Supplies
  • Technological Supplies
  • Adventuring Supplies
  • Treasure Supplies

When written down, supplies can use the X Y Supplies notation where X is the Tier and Y is the type.

Purchasing Supplies

When resupplying in town, the Defiants may not know what specific tools they may need for their journey ahead but their character will. Instead of purchasing specific tools or resources, the Defiants only need to purchase generic Supplies that they may need for their journey. The average price for Supplies depends on their Tier.

Tier Price (SGP)
0-Mortal 1
1-Awakened 10
2-Defiant 100
3-Unbound 1,000
4-Ascendant 10,000
5-Sovereign 100,000
6-Absolute 1,000,000

Specifying Supplies

Whenever the Defiants need to actually use their Supplies, they can specify the exact tool or item they need. The Fates will then determine if the Supplies the Defiant carries are appropriate and may request the Defiant to perform a retroactive check.

On a success, the Supply is specified into the needed resource. The Defiant adds the specific item to their inventory and reduces the Quantity of their Supply based on the average price of the item specified. To calculate the Quantity lost, divide the SGP price of the specified item by the SGP price of the Supply Tier being used, rounding up to the nearest whole number. The Fates will always have the final say on whether the specified item makes logical sense in the current context.

While in town, Rudy purchased some Awakened Adventuring Supplies and Mortal Adventuring Supplies for the road. While traveling, he finds himself in need of rope. The Defiant asks The Fates if they can get some rope from their supplies. Given that rope is a common tool that costs 2 SGP, The Fates agree. Rudy can choose to reduce his inventory by either 2 Mortal Adventuring Supplies (2 SGP ÷ 1 SGP = 2) or 1 Awakened Adventuring Supply (2 SGP ÷ 10 SGP = 0.2, rounded up to 1).

Alternatively, when the Defiant requests to specify their Adventuring Supply into a rare vintage wine, The Fates request the player to perform a Presence + Society check to see if they were able to persuade the shopkeep to sell them the wine back in town. On a success, The Fates agree that wine is part of the resources the party managed to buy. Since the wine costs 10SGP, he must reduce his inventory by either 10 Mortal Adventuring Supplies (10 SGP ÷ 1 SGP = 10) or 1 Awakened Adventuring Supply (10 SGP ÷ 10 SGP = 1).

Unique Items

For any unique item the party may have, the party can immediately write the item directly in their inventory. However, the Fates should also note what their value is within this system. That way, if the player wants, they can use this material as a supply for crafting if they wish.

For example, after killing a white dragon, the party kept the White Dragon Heart in their inventory. The Fates also inform the party that the item can be used during craft as a replacement for 10 Unbound Biological Supply

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Supplies

Rules • Home Defiant TTRPG

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