Status Effects
Over the course of a battle, lingering injuries will come and go. Clever adventurers take advantage of these injuries to maximize their effectiveness on the battlefield. Even smarter adventurers takes advantage of injuries to trigger more powerful abilities.
Effects
In Home Defiant, Effects is a collection of six conditions that restricts the actions a creature can perform. The Effects are usually attached to a Status on another creature and will expose the creature with the Effects to danger coming from skills. The six Effects are:
Effect Severity
A Status can have different levels of Severity. The higher the Severity level, the more disadvantageous the Effects become. If multiple Statuses contain the same Effects, only the highest Severity Effect will take effect.
List of Effects
There are six effects that affect a creature's mechanical ability. The six Effects are:
Afflicted
Dazed
Disoriented
Exposed
Rooted
Weakened
Status
In Home Defiant, Status is a narrative descriptor of the environment that the players can exploit. Usually, Status do not do anything by themselves. Examples of Status are "Paralyzed", "Injured", "Hanging Chandelier", "Precarious Rock" or "Inspired". There are two primary types of Status: Situational and Lingering Status.
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Situational Status are temporary status applied during the encounter itself. A Situational Status would have a Severity value that a creature can reduce by taking the Resist action. At the end of a creature's turn,the Severity value is also reduced by 1. When the Severity reaches 0, the Status is removed. Situational Status can be applied using Skills that grant said Status. -
Lingering Status are permanent status that a creature has from their life. A Defiant's Deep Wounds are also considered a Lingering Status. Lingering Statuses can only be removed over the course of a story arc. However, they also normally cannot be applied during an encounter.
Discovering Status
Whenever a Player takes the Assist (Discover) action, they can discover a status on a creature or the environment. If the target is a creature, the creature can perform a Society + Intellect to resist the attempt. Meanwhile, if the target is the environment or an object, the Fates can determine the DC. On a success, inform the player a Status that they can Exploit.
Please note that this Status must be something that the Defiant can discover just looking around and using intelligent deduction. A Defiant will not be able to discover that a creature "Misses their Parent" just by looking at them. However, if a Defiant is looking at the creature's personal affects, they may be able to deduce that they "Missess their Parent" with a high enough Social + Awareness check.
Exploiting Status
Whenver a Defiant is performing an action, they can change their action to exploit a Status. If they do so, they gain an Advantage on the action they are performing. After a Status is exploited, it cannot be exploited again until a Assist (Set-up) action is taken on the Status.
Predefined Status
There are commonly used Statuses that have predefined effects that commonly used in many Skills and Actions. The following are a list of common Statuses:
Blinded
Deafened
Prone
Silenced
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