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Status Effects

Rules • Home Defiant TTRPG

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Status Effects

Over the course of a battle, lingering injuries will come and go. Clever adventurers take advantage of these injuries to maximize their effectiveness on the battlefield. Even smarter adventurers takes advantage of injuries to trigger more powerful abilities.

Effects

In Home Defiant, Effects is a collection of six conditions that restricts the actions a creature can perform. The Effects are usually attached to a Status on another creature and will expose the creature with the Effects to danger coming from skills. The six Effects are:

Effect Severity

A Status can have different levels of Severity. The higher the Severity level, the more disadvantageous the Effects become. If multiple Statuses contain the same Effects, only the highest Severity Effect will take effect.

List of Effects

There are six effects that affect a creature's mechanical ability. The six Effects are:

Afflicted

You are slowly being hurt from an internal ailment.
You gain a number of Wear at the start of your turn equal to the Status Severity.

Dazed

Dazed and unsure, your movements become imprecise and sluggish.
When performing Intellect or Presence check, you gain a number of disadvantage equal to the Status Severity. In addition, you cannot perform the Invoke action.

Disoriented

You are unable to perfectly discern your surrounding.
When performing Focus checks, you gain a number of disadvantages equal to the Status Severity. In addition, you cannot use Gambit or command Companions.

Exposed

You accidentally expose a weakness your enemies can exploit.
When a creature takes the Attack action against you, the creature gains a number of Advantage on the Attack equal to the Status Severity. In addition, as a reaction to you gaining this Effect, a creature can make a Melee Attack against you.

Rooted

You lose your ability to maneuver well in combat.
Whenever you are performing a Vigor or Dexterity check, you gain a number of disadvantages equal to the Status Severity. In addition, reduce your movement speed by the Status Severity (minimum 0).

Weakened

You lost your strength to continue fighting.
When you make a Might check, you gain disadvantage on the check equal to the Status Severity. In addition, you cannot use Combat Arts.

Status

In Home Defiant, Status is a narrative descriptor of the environment that the players can exploit. Usually, Status do not do anything by themselves. Examples of Status are "Paralyzed", "Injured", "Hanging Chandelier", "Precarious Rock" or "Inspired". There are two primary types of Status: Situational and Lingering Status.

  • Situational Status are temporary status applied during the encounter itself. A Situational Status would have a Severity value that a creature can reduce by taking the Resist action. At the end of a creature's turn, the Severity value is also reduced by 1. When the Severity reaches 0, the Status is removed. Situational Status can be applied using Skills that grant said Status.
  • Lingering Status are permanent status that a creature has from their life. A Defiant's Deep Wounds are also considered a Lingering Status. Lingering Statuses can only be removed over the course of a story arc. However, they also normally cannot be applied during an encounter.

Discovering Status

Whenever a Player takes the Assist (Discover) action, they can discover a status on a creature or the environment. If the target is a creature, the creature can perform a Society + Intellect to resist the attempt. Meanwhile, if the target is the environment or an object, the Fates can determine the DC. On a success, inform the player a Status that they can Exploit.

Please note that this Status must be something that the Defiant can discover just looking around and using intelligent deduction. A Defiant will not be able to discover that a creature "Misses their Parent" just by looking at them. However, if a Defiant is looking at the creature's personal affects, they may be able to deduce that they "Missess their Parent" with a high enough Social + Awareness check.

Exploiting Status

Whenver a Defiant is performing an action, they can change their action to exploit a Status. If they do so, they gain an Advantage on the action they are performing. After a Status is exploited, it cannot be exploited again until a Assist (Set-up) action is taken on the Status.

Predefined Status

There are commonly used Statuses that have predefined effects that commonly used in many Skills and Actions. The following are a list of common Statuses:

Blinded

Something is obstructing your vision making you blinded.
You automatically fail Focus checks relating to sight and your Light Sense is updated to Light 0/0.
You are also under the following Effects:
Disoriented

Exposed

Deafened

Something is muting the sounds around you.
You automatically fail Focus checks that rely on Hearing. In addition, your Sound Sense is updated to Sound 0/0.
You are also under the following Effects:
Disoriented

Prone

You drop to the floor. Keeping close to the ground.
Treat your Size as half your normal size when determining Cover.
You are also under the following Effects:
Exposed

Silenced

You cannot produce any sounds.
You cannot produce any noises. When performing a check to remain hidden, you gain a number of advantage equal to the Status Severity.

Unconcious

You are no longer aware of the things happening around you.
At the start of your turn, move your turn 6 seconds down the Timeline and end your turn immediately.
You are also under the following Effects:
Disoriented

Weakened

Dazed

Rooted

Exposed

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Status Effects

Rules • Home Defiant TTRPG

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