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Properties

Rules • Home Defiant TTRPG

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Properties

Properties are a keywords that alters how a Source (a Skill or Item) functions. Whenever performing an action using multiple Sources with the same property, only the Property with the highest X value is applied unless specified otherwise.

Beam X/Y

Item, Skill Property Some items affects all targets in a line.

The Source affects all targets within Xm line that is Ym wide.

Blast X

Item, Skill Property Some item unleashes its power in a cone ahead of them.

The Source affects all creatures in an Xm cone ahead of them.

Burst X

Item, Skill Property Some items affects all targets in an area.

The Source affects all targets within Xm.

Cleave

Item, Skill Property Some attacks carry their momentum through enemies.

Whenever an Attack is made with the Source, you can make a second Attack against another creature within range with half as much dice (round down).

Complex X

Item Property Some items are too complex to use and require some intelligence.

When trying to use the Source, you must make an [[Intellect]] + [[Industry]] check against DC X. On a failure, you fail to use it. On a Defiance 2 failure, you also accidentally spent a charge (if it has any).

Cumbersome X

Item Property Some gear restricts fluid movement and focus.

While wearing this item, reduce your Dexterity and Magic attribute by X.

Damaging X

Item, Skill Property Some armaments are designed to be exceptionally lethal.

When landing an Attack using the Source, you deal X additional damage.

Deflecting X

Item Property Some gear is perfectly angled to repel incoming kinetic force.

While wielding the source, whenever you take the Brace action, you gain X additional Poise.

Heavy X

Item Property Some items are too heavy to be used effectively.

When carrying the Source, it takes up a number of Physical Capacity equal to its Size x (1 + X). While wielding Heavy Items, you gain a number of disadvantages to your Might, Dexterity and Vigor checks equal to the total Effective Heavy Value of all the Items you are wielding. The disadvantages can be reduced by half your Might attribute (rounded down). If you are wielding the Item with two-hands, reduce the disadvantages by your full Might attribute instead.

Intricate X

Item Property Some garments or harnesses are notoriously difficult to put on.

When trying to Wear the Source, you will take X minutes instead of 3 seconds. If another creature is helping you with this, the duration is reduced by half.

Protective X

Item Property Some items protects your body effectively to reduce incoming damage.

While wearing the Srouce, it provides Armor Level equal to X.

Ranged X

Item Property Some weapons are made to be used at a distance.

While wielding the Source, whenever you take the Attack action, you can target a creature within Xm from you. You gain one disadvantage when targeting a creature beyond Xm. You gain an additional disadvantage for every full or partial multiple of X you exceed. When making an Attack at ranged, you must use Focus instead of Might during your Attack check.

Reload X/Y [Z]

Item Property After a device is used multiple times, it will need to be reloaded.

After the Source is used X times, you will need to spend Y seconds to reload the Source. Z specifies what Item is needed to reload the device.

Storage X

Item Property Some items are designed to help you carry more stuff.

The Source is able to store a number of items equal to X x Source Size. However, the items must be smaller in size than the Source and cannot have the Storage property.

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