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Combat Arts

Rules • Home Defiant TTRPG

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Combat Arts

Combat Arts are ways Martial artists express their martial prowess not just during but out of combat as well. Whenever you get the chance to Learn a Combat Art, you can only choost Combat Arts that you fill the pre-requisite for. In addition, your Martial Attribute must be at least equal to the Tier of Combat Art you are trying to learn:

The following is a list of Combat Arts available to you:

Breaker Strike

Tier 2 Combat Art (Require Might 3)
A powerful swing that can dismantle even the toughest armor.
Whenever you have at least 3 Poise, you can spend 1 Potential to break the target's armor. On a hit, you reduce the target's Armor Level equal to the level of Defiance on the attack. If the Armor Level is reduced to 0, the armor breaks.

Greatweapon Fighting Style

Tier 1 Combat Art (Require Might 2)
Large weapons are great at preventing other creatures from entering your space.
While using a two-handed weapon, creatures that enters your Weapon Range is considered Exposed to you.

Wildswing Stance

Tier 0 Combat Art (Require Might 1)
A wide open swing, good at cleaving swaths of enemies.
While in this stance, all your Melee Attacks are made with the Cleaving property.
Stance. You can only have one stance active at a time. You can spend 1s to enter and/or exit a stance.
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Combat Arts

Rules • Home Defiant TTRPG

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