Encounter Timescale
This is the timescale at dangerous moments are ran at. In this timescale, the order of actions being executed is just as important as the actions themselves. This timescale is used during combat, going through complex traps or even participating in a debate.
Timeline in Compulsory
For this timescale, the order of the actions being done is very important. In other timescale, order actions can be mostly ignored and if it does become important, it can be resolved with a quick dice roll. In Encounter Time, Timeline needs to be established at the start of the encounter so that turn order is clear from the beginning for the encounter.
In addition to performing Regiments, the following are a list of actions in the Encounter timescale:
Assist
Help. Select a creature within 1m of you and define the check that you are helping them. Until the start of your next turn, the creature gains an advantage on the check.Knowledge Sharing. Select a creature within 1m of you and define the check that you are helping them. Until the start of your next turn, the creature can perform the check using your Trained attribute.
Attack
Strike. Perform a Might + Martial check against a creature's Dexterity + Survival within Range 0. The attack deals 1 damage per hit. The attack may be modified depending on the Weapon you are currently holding.Provoke. Perform a Presence + Society check against a creature's Presence + Intrigue with an appropriate Weakpoint that can hear and see you. The provocation deals 1 damage per hit.
Conceal
Hide. You are considered Invisible to all creatures that do not have line of sight.Conceal. You can hide an item that is at most half your size on your person.
Defend
Brace. Gain Poise equal to your Might attribute or half your Presence attribute. By spending 1 [[tabletop.system.Potential], you can double the amount of Poise gained instead.Resist. Reduce the Severity of one Status by one.Sacrifice. As a reaction to another target being Attacked within 1m of you, you can move in the path of the Attack and become the target instead. You cannot take the Dodge action while performing this action.
Delay
Dodge
Dodge. As a reaction to an incoming Attack, you can dodge the attack by performing a Dexterity + Survival. Reduce the number of attacker's hits equal to the number of hits you rolled.Dive. As a reaction to an incoming Damage, you can move 1m away and fall Prone. If your are out of the range, reduce the number of incoming hits by half your Dexterity attribute (rounded down)Defend. As a reaction to an incoming Damage on a creature within 1m of you, you can swap places with the willing creature and you take the incoming damage instead.
Exploit
Interact
Use. Use an item currently in your hand or within 1m of you.Draw/Stow. Pull out an item from your bag into your hand or vice versa.
Invoke
Cast a Spell. Cast a spell as per the Magic rules.Sustain. Maintain concentration on one spell.Retain. Carry over a number of Spellcasting Potential equal to your Magic Attribute.
Maneuver
Disengage. Move out of your current space without being Exposed.Shove. Make a Martial + Might check against Martial + Might/Dexterity against a creature within equipped item range. For every hit, move the creature 1m in a straight line.Trip. Make a Martial + Might chcek against Martial + Might/Dexterity against a creature within equipped item range. On a hit, the creature falls Prone.Grab. Make a Martial + Might check against Martial + Might/Dexterity against a creature within Range 0. On a hit, you and the creature is considered to be carrying each other until you let go.
Move
Run. Spend 1 Movement to get out of the space you are in. Some Terrain may require additional Movement to exit your space.Prone. Spend all of your Movement to fall Prone. You can perform this action as a ReactionStand. Spend all of your Movement to remove the Prone condition from yourself or from an aly within 1m.
Observe
Analyze. Perform a [[Focus]] + [[Intrigue]] against [[Presence]] + [[Martial]] to find a physical [[Weakpoint]] on a creature or to read intent.Read. Perform a [[Focus]] + [[Society]] against [[Presence]] + [[Intrigue]] to find a mental [[Weakpoint]] on a creature or to read emotions.Find. Perform a [[Focus]] + [[Survival]] to find creatures performing the [[Conceal]] action within your [[Senses]] range.
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