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Encounter Timescale

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Encounter Timescale

This is the timescale at dangerous moments are ran at. In this timescale, the order of actions being executed is just as important as the actions themselves. This timescale is used during combat, going through complex traps or even participating in a debate.

Timeline in Compulsory

For this timescale, the order of the actions being done is very important. In other timescale, order actions can be mostly ignored and if it does become important, it can be resolved with a quick dice roll. In Encounter Time, Timeline needs to be established at the start of the encounter so that turn order is clear from the beginning for the encounter.

In addition to performing Regiments, the following are a list of actions in the Encounter timescale:

Toggle Compact

Assist

( +3 s )
Help your allies to perform an action.
Perform one of the following actions:
  • Help. Select a creature within 1m of you and define the check that you are helping them. Until the start of your next turn, the creature gains an advantage on the check.
  • Knowledge Sharing. Select a creature within 1m of you and define the check that you are helping them. Until the start of your next turn, the creature can perform the check using your Trained attribute.

Attack

( +3 s )
You can harm another creature with more than just words.
Perform one of the following actions:
  • Strike. Perform a Might + Martial check against a creature's Dexterity + Survival within Range 0. The attack deals 1 damage per hit. The attack may be modified depending on the Weapon you are currently holding.
  • Provoke. Perform a Presence + Society check against a creature's Presence + Intrigue with an appropriate Weakpoint that can hear and see you. The provocation deals 1 damage per hit.

Conceal

( +3 s )
Element of surprise is important in any situtation.
Perform one of the following action:
  • Hide. You are considered Invisible to all creatures that do not have line of sight.
  • Conceal. You can hide an item that is at most half your size on your person.

Defend

( +3 s )
Prepare for incoming damage so that you can maintain your composure.
Perform one of the following effects:
  • Brace. Gain Poise equal to your Might attribute or half your Presence attribute. By spending 1 [[tabletop.system.Potential], you can double the amount of Poise gained instead.
  • Resist. Reduce the Severity of one Status by one.
  • Sacrifice. As a reaction to another target being Attacked within 1m of you, you can move in the path of the Attack and become the target instead. You cannot take the Dodge action while performing this action.

Delay

( +6 s )
Wait for the opportune moment to exploit.
At the start of your turn, you can choose to delay your turn. Define an event you wish to wait for. If the event occurs, you take your next turn immediately. Otherwise, you wait for your turn as normal.

Dodge

( +2 s )
Move out of the way to avoid incoming hits.
Perform one of the following action:
  • Dodge. As a reaction to an incoming Attack, you can dodge the attack by performing a Dexterity + Survival. Reduce the number of attacker's hits equal to the number of hits you rolled.
  • Dive. As a reaction to an incoming Damage, you can move 1m away and fall Prone. If your are out of the range, reduce the number of incoming hits by half your Dexterity attribute (rounded down)
  • Defend. As a reaction to an incoming Damage on a creature within 1m of you, you can swap places with the willing creature and you take the incoming damage instead.

Exploit

( +1 s )
Exploit an opening that you can see on your enemies.
As a reaction to a creature being Exposed within range, you can perform one action with a duration less than 6s against the Exposed creature. You must still spend the time needed to perform the chosen action.

Interact

( +3 s )
The world is filled with possibilities that you can Interact with.
Perform one of the following actions:
  • Use. Use an item currently in your hand or within 1m of you.
  • Draw/Stow. Pull out an item from your bag into your hand or vice versa.

Invoke

( +3 s )
Channel Mana to perform miraculous effects.
Perform one of the following actions:
  • Cast a Spell. Cast a spell as per the Magic rules.
  • Sustain. Maintain concentration on one spell.
  • Retain. Carry over a number of Spellcasting Potential equal to your Magic Attribute.

Maneuver

( +3 s )
Perform a tactival maneuver to move around the battlefield.
Perform one of the following actions
  • Disengage. Move out of your current space without being Exposed.
  • Shove. Make a Martial + Might check against Martial + Might/Dexterity against a creature within equipped item range. For every hit, move the creature 1m in a straight line.
  • Trip. Make a Martial + Might chcek against Martial + Might/Dexterity against a creature within equipped item range. On a hit, the creature falls Prone.
  • Grab. Make a Martial + Might check against Martial + Might/Dexterity against a creature within Range 0. On a hit, you and the creature is considered to be carrying each other until you let go.

Move

( +1 s )
Positioning is half the battle. Move into range of your Skills and Weapons to be effective.
You gain a number of Movement equal to your Movement Speed. Them, you can spend the Movement to perform all of the following actions. Any unspent movement is lost at the end of your turn. While performing any of these action, you are considered Exposed
  • Run. Spend 1 Movement to get out of the space you are in. Some Terrain may require additional Movement to exit your space.
  • Prone. Spend all of your Movement to fall Prone. You can perform this action as a Reaction
  • Stand. Spend all of your Movement to remove the Prone condition from yourself or from an aly within 1m.

Observe

( +3 s )
Keep an eye for opportunities that can exploit.
Perform one of the following actions:
  • Analyze. Perform a [[Focus]] + [[Intrigue]] against [[Presence]] + [[Martial]] to find a physical [[Weakpoint]] on a creature or to read intent.
  • Read. Perform a [[Focus]] + [[Society]] against [[Presence]] + [[Intrigue]] to find a mental [[Weakpoint]] on a creature or to read emotions.
  • Find. Perform a [[Focus]] + [[Survival]] to find creatures performing the [[Conceal]] action within your [[Senses]] range.

Other

( +3 s )
You can perform any other action that would require a check within 3s. However, The Fates have a discretion on whether to extend or reduce the time required.
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Encounter Timescale

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