Tiers of Power
In Home Defiant, your will see Levels of Power ranging from 0 to 6 be described in the book. These numbers tell you how powerful or useful the ability is in the scale of the game.
Mortal
The Mortal tier represents the raw, grueling reality of everyday survival, encompassing the vast majority of the world's population such as farmers, conscripts, and common townsfolk. The actions of a Mortal are grounded in basic necessity and localized stakes, meaning their successes and failures typically only dictate the life or death of a single family, an isolated village, or their immediate physical surroundings.
| Quest | Retrieving a stolen winter food cache for a starving village. |
| Enemy | A desperate bandit leader. |
| Ally | A village blacksmith. |
| Location | A damp cavern system. |
| Information | The village mayor sold the food to pay a gambling debt. |
| Roleplay | Haggling for a loaf of bread. |
| Exploration | Navigating a pitch-black forest. |
| Combat | Wrestling a rabid wolf. |
Awakened
The Awakened tier embodies trained professionals like city guards, journeyman mercenaries, and bounty hunters who have pushed past mortal panic to rely on discipline and practiced mechanics. Their actions hold regional significance, often deciding the fate of a besieged border town, securing a crucial merchant trade route, and directly affecting local factions and the thousands of citizens relying on that regional stability.
| Quest | Breaking a siege on a border town. |
| Enemy | A hobgoblin war-captain. |
| Ally | A captain of the city watch. |
| Location | A ruined watchtower. |
| Information | The raids are funded by a rival city-state. |
| Roleplay | Organizing a tavern barricade. |
| Exploration | Tracking a beast through freezing rain. |
| Combat | Disarming three thugs. |
Defiant
The Defiant tier is composed of exceptional veterans and renowned experts—such as master assassins, veteran captains, and guild leaders—who serve as the peak of localized power and tactical mastery. The importance of their actions scales to a national level, where a single strategic decision or combat victory can prevent a civil war, topple a corrupt royal court, and safeguard an entire capital city and its hundreds of thousands of inhabitants.
| Quest | Stopping the assassination of a king. |
| Enemy | A master assassin. |
| Ally | The head of the thieves' guild. |
| Location | The warded sewers of the capital. |
| Information | The assassination was orchestrated by the king's advisor. |
| Roleplay | Intimidating a corrupt noble into a confession. |
| Exploration | Swimming upstream in an underground river. |
| Combat | Clearing a room of armed guards. |
Unbound
The Unbound tier represents elite specialists and unmatched masters of their craft, such as kingsguard commanders and dragon hunters, whose abilities begin to test the boundaries of normal physics and biology. Their actions dictate the geopolitical landscape of an entire continent, meaning their quests and diplomatic maneuvers directly affect the borders of warring empires, the survival of sovereign monarchs, and the overarching peace of millions.
| Quest | Preventing a war between two empires. |
| Enemy | A young dragon. |
| Ally | A reigning monarch. |
| Location | A dormant volcano. |
| Information | The war was orchestrated by an ancient vampire lord. |
| Roleplay | Dictating a treaty to an empire. |
| Exploration | Scaling a sheer glacier. |
| Combat | Catching a fired ballista bolt. |
Ascendant
The Ascendant tier consists of once-in-a-lifetime heroes and living legends like archmages and champions of the gods, acting as continental forces of nature whose sheer power alters the environment around them. The stakes of their actions are strictly global, focusing on mitigating apocalyptic threats or sealing planar rifts, meaning their choices directly dictate the survival of the world's ecosystem and every living creature on the planet.
| Quest | Closing a planar rift spilling elemental chaos. |
| Enemy | An elder dragon. |
| Ally | A demigod's chosen champion. |
| Location | The bottom of an ocean trench. |
| Information | The gods built the rifts to flood the world. |
| Roleplay | Halting a battlefield. |
| Exploration | Walking across molten lava. |
| Combat | Shattering a castle gate. |
Sovereign
The Sovereign tier represents mythological figures and functional immortals who are no longer bound by the fundamental laws of reality, possessing abilities that manipulate concepts rather than just matter. Their actions hold dimensional importance, fundamentally preserving or destroying the boundaries between the material plane and the realms beyond, which directly affects entire pantheons, primordial titans, and the massive flow of souls across existence.
| Quest | Sealing away a corrupted god of death. |
| Enemy | A demon lord. |
| Ally | The physical embodiment of Time. |
| Location | The iron gates of the underworld. |
| Information | The current pantheon usurped their own creators. |
| Roleplay | Bargaining with Death. |
| Exploration | Teleporting between continents. |
| Combat | Crushing an army. |
Absolute
The Absolute tier stands as the pinnacle of power, comprised of true demigods and cosmic constants who serve as the physical avatars of fundamental concepts like Time, Chaos, or Order. Their actions carry ultimate, existential importance, as they have the power to manually rewrite the laws of physics and magic; thus, their choices affect the entire multiverse, determining the continued existence or utter erasure of reality and all of creation.
| Quest | Preventing the universe from collapsing into the Void. |
| Enemy | A cosmic devourer of galaxies. |
| Ally | The Weaver of Fate. |
| Location | The center of the universe. |
| Information | The universe is an experiment on a creator's workbench. |
| Roleplay | Rewriting a mortal's morality. |
| Exploration | Creating a pocket dimension. |
| Combat | Erasing a species from existence. |
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